

The Mohave desert needs an infusion of Elvis impersonator night ghouls. I'm hoping that he does eventually create a MMM for FO:NV. Extract archive contents to your Data folder or use your favorite mod manager, set your load order, and activate the plugins. If I do the mods that I'm thinking of, it's worse, because I'll be firing up GECK and looking at hundreds of locations - which will spoil a lot of the surprise factor for my own personal pleasure. Since a few of my mods will involve game balance, I need to play through at least twice before I get ready to make any real changes. I came late to the FO3 modding scene and only spent 30-40 hours on the mods that I released back in August.Īnd, I suspect there's a lot of authors who simply want to play through it "as-is" the first week or two before deciding what to mod. It can be an absolute huge time sync between design, coding/layout, and then hours of testing.

Just creating a map back in the CoD:UO days, I spent 300-400 hours on it before I got it to beta quality (and probably 100 hours of that was learning what *not* to do in the editor and layout). I can completely understand if Martigen decides not to, it's a huge undertaking to create the more complex mods.
